Every game’s community has a few bad apples and you’re bound to run into them sooner or later. That you’ve decided to play Heroes of the Storm only to just give up after yet another group that ignored the objectives and just rushed over to get murdered by the other team, or given up on Overwatch after a toxic spew of profanities and abuse made you too tired to want to keep playing. I am fairly sure that even the most extroverted among us has had that dungeon group that went nowhere because someone was being a jerk. It takes me effort to put on a public face and interact with others, and frankly, online games often demand a lot of effort. It often seems that no one understands that even online, some of us aren’t naturally good at dealing with others. It can also be incredibly draining for those of us who can’t or don’t always want to be ‘on’, to have to engage with other people socially. There’s nothing wrong with this kind of interconnected group play - it can be a lot of fun. Blizzard makes several games like this, ranging from Overwatch which has essentially no solo play to Hearthstone which is a game where you’re always playing against someone else, and World of Warcraft can be played solo but has a great deal of group content for just a few examples. Games are getting more and more connected all the time - they’re more about multiple players having experiences together, about teamwork and group play.
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